A little about me in 2016:
I equally love creating characters and environments. There's an art to telling a story through clothes and gesture—just as much as there's an art to narrating an alien ship crash by painting the aftermath. For the past two years, I worked as a UX and Web Designer. It helped me to realize I will never do that again. —not because I didn't enjoy my work, but because although I still sketched, I never completed anything substantial. I saw how far I was falling behind my peers, and I reached a breaking point around the middle of September 2016: I realized I can either give up, or I can make the choice to be an artist again and push myself harder than I ever have before.
I chose the latter of course. I uninstalled my favorite game, League of Legends, despite the resounding encouragement that I received from the warm community every day—yes, that's sarcasm—and I've been drawing for twelve hours a day and finishing artwork ever since. Please bear with me while I make the transition from my old artwork to my new work, and stay tuned because I'm going to be twice as good in two months!
Follow my Instagram as I post new artwork every day! www.instagram.com/clsanker/
I draw so much inspiration from existing concept art, but more than anything I draw inspiration from obscure and dark entertainment from my childhood: Lane Smith's Stinky Cheese Man illustrations, the perspective in Rocko's Modern Life, Pink Floyd's The Wall, and Crashbox, an HBO special that rocked my world.
It drives me up a wall (intended pun) that entertainment for children these days is so diluted, soft, and mass produced. One of my side projects is creating a pop-up book series (or claymation given the opportunity) for alternate realities that encourage children to think outside the box and reintroduce subtle metaphor into their entertainment. I'm not talking Grimm's level gruesome. I'm just talking textures, puzzle-solving, loss, defeat, doubt—otherwise known as the great things that make us human.
A lot of my prior work experience dealt either with education (Apple's Life On Earth, Havard's Encyclopedia of Life) or technology research (Mitsubishi Electric Research Laboratory, Category Theory Research Associateship in Creating New Materials, Made With Mischief-a Foundry-owned program). I am very enthusiastic about my work and the impact it has on future generations, but at the same time, I have an insatiable craving to make gritty, sexy, quality-yet-messy art for games. The best way to find out what I'm talking about will be to click that Watch button and stay tuned!